Stepping away from taking photographs of myself sitting in front my computer, I turned to my sister to do some modeling


‘Singstar’ is a Playstation game played with microphones, a karaoke game in which you have to sing along to the chosen track and then given feedback on how well or bad your singing is, a fun party game.

I took many photographs of her as she sang along to the game, waiting for certain moments where she would get into the song. A couple of things I wanted to come across in this small shot was she is a girl, a variety of different ages and sexes play the same games and that there maybe certain games with appeal more to different sexes, at the end of the day both play a mixture of both.  Also another key element is the idea of immersion and how the player can get so devoted to a game.

The example of Singstar you’re required to become so immersed because you want to try your best at singing the songs. Other games would require a different level of immersion; this would be a key element to the rest of my project. 

My thoughts on the Singstar shoot are, I accomplished what I set out to do, which was to take photographs of a person playing this specific game. Again there are issues to do with composition and the fact that the shots were taken in my front room so the wallpapered walls are present. In a way this can relate to the different places you see game being played, street and in the home. I took many different angles and focal lengths, a good combination of close-ups and mid-shots. Something I will need to thing about when a take photographs like this again is the use of flash. In many of my shots shadows are present, over all that just don’t look right in the shot. The use of a external flash head and positioning of the flash will be key.

Long Exposure Ratchet and Clank.

Going back to the idea of long exposure and time. I took some long exposure shots of my sister playing in a different location from where I took my self-portraits. What interested me to take these shots was the small LED on the joy pad.  My idea was to capture the light stream as she moved her hands. The idea behind the hand movement is a joy pad only requires you to use your fingers and thumbs, but yet people begin to lean and move the controller with the movement of the game.

Throughout the shoot I tried many different angles and vantage points, giving the impression someone is watching you, rather than from the players perspective. Again these are a starting point so they have a very developmental fell to them, the main distraction being the background of the shots. This would be easy to fix, the simplest to prop a screen up against the wall behind the model. The colour of the background would depend on the person’s clothes, but would need to be developed on. Overall the content of the shot I am very happy with, the light trails have shown up nicely and slight blurring of the face gives me the impression of the unknown, something unnerving about a blurred face.  






1 comment:

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